Craps Tricks

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Craps Tricks for Beginners

Archive for November, 2017

Pickup Craps – Tricks and Plans: The Past of Craps

Thursday, November 30th, 2017

Be clever, play smart, and pickup craps the right way!

Games that use dice and the dice themselves date back to the Crusades, but modern craps is approximately a century old. Modern craps developed from the ancient Anglo game called Hazard. Nobody knows for sure the birth of the game, but Hazard is believed to have been created by the Anglo, Sir William of Tyre, sometime in the twelfth century. It’s presumed that Sir William’s knights played Hazard through a blockade on the fortress Hazarth in 1125 AD. The name Hazard was derived from the fortification’s name.

Early French settlers imported the game Hazard to Nova Scotia. In the 18th century, when banished by the British, the French headed down south and located safety in southern Louisiana where they a while later became known as Cajuns. When they were driven out of Acadia, they took their preferred game, Hazard, with them. The Cajuns broke down the game and made it fair mathematically. It is said that the Cajuns adjusted the name to craps, which was acquired from the name of the bad luck throw of 2 in the game of Hazard, referred to as "crabs."

From Louisiana, the game moved to the Mississippi barges and across the nation. Many consider the dice builder John H. Winn as the father of modern craps. In the early 1900s, Winn built the current craps setup. He added the Don’t Pass line so gamblers can wager on the dice to lose. At another time, he established the boxes for Place wagers and added the Big 6, Big 8, and Hardways.

Become Versed in Craps – Hints and Tactics: The Past of Craps

Friday, November 10th, 2017

Be smart, play cunning, and learn how to play craps the correct way!

Games that use dice and the dice themselves goes all the way back to the Crusades, but modern craps is approximately one hundred years old. Current craps come about from the 12th Century English game called Hazard. Nobody knows for certain the origin of the game, however Hazard is believed to have been created by the Anglo, Sir William of Tyre, around the 12th century. It’s presumed that Sir William’s soldiers played Hazard during a siege on the fortification Hazarth in 1125 AD. The title Hazard was derived from the castle’s name.

Early French colonists imported the game Hazard to Canada. In the 1700s, when exiled by the British, the French headed south and found refuge in the south of Louisiana where they eventually became Cajuns. When they departed Acadia, they brought their favorite game, Hazard, along. The Cajuns streamlined the game and made it fair mathematically. It’s believed that the Cajuns altered the name to craps, which is derived from the name of the non-winning throw of 2 in the game of Hazard, referred to as "crabs."

From Louisiana, the game migrated to the Mississippi river boats and throughout the nation. A good many acknowledge the dice builder John H. Winn as the father of modern craps. In the early 1900s, Winn assembled the current craps setup. He appended the Do not Pass line so players can bet on the dice to lose. Afterwords, he developed the boxes for Place wagers and put in place the Big 6, Big 8, and Hardways.

Bet A Lot and Gain Little in Craps

Wednesday, November 1st, 2017

If you choose to use this system you must have a vast bankroll and remarkable fortitude to go away when you acquire a tiny success. For the benefit of this essay, a sample buy in of two thousand dollars is used.

The Horn Bet numbers are certainly not seen as the "successful way to play" and the horn bet itself carries a house advantage of over twelve percent.

All you are gambling is five dollars on the pass line and ONE number from the horn. It doesn’t matter if it’s a "craps" or "yo" as long as you bet it at all times. The Yo is more dominant with gamblers using this system for apparent reasons.

Buy in for two thousand dollars when you sit down at the table but put only $5.00 on the passline and one dollar on either the 2, 3, 11, or 12. If it wins, excellent, if it does not win press to $2. If it loses again, press to four dollars and then to $8, then to $16 and following that add a one dollar every subsequent wager. Each time you don’t win, bet the last bet plus another dollar.

Using this scheme, if for instance after 15 rolls, the number you selected (11) hasn’t been tosses, you surely should go away. However, this is what possibly could develop.

On the tenth roll, you have a sum of $126 on the table and the YO finally hits, you earn three hundred and fifteen dollars with a gain of $189. Now is a perfect time to walk away as it is more than what you joined the game with.

If the YO does not hit until the twentieth toss, you will have a complete bet of $391 and because your current wager is at $31, you win $465 with your take being $74.

As you can see, adopting this system with only a $1.00 "press," your take becomes tinier the more you play on without hitting. That is why you have to march away after a win or you have to wager a "full press" again and then carry on with the one dollar boost with each toss.

Crunch some numbers at home before you attempt this so you are very adept at when this system becomes a losing adventure instead of a winning one.